Kilotest: Diagnoses of animation long or repetitive violation by HTML element 1154 on Mozilla Foundation page

Basics

About the page

About the issue

About the violator

Diagnoses

Here is how rule engines diagnose the animation long or repetitive issue for HTML element 1154 of the Mozilla Foundation page.

  1. You have defined an animation iteration count with <code>infinite</code> value. Make sure that there is a mechanism for the user to pause, stop, or hide it unless the movement, blinking, or scrolling is part of an activity where it is essential.

    Rule engine: ASLint (eSSENTIAL Accessibility)

    Rule: animationI

  2. You have defined an animation iteration count with <code>infinite</code> value. Make sure that there is a mechanism for the user to pause, stop, or hide it unless the movement, blinking, or scrolling is part of an activity where it is essential.

    Rule engine: ASLint (eSSENTIAL Accessibility)

    Rule: animationI

  3. You have defined an animation iteration count with <code>infinite</code> value. Make sure that there is a mechanism for the user to pause, stop, or hide it unless the movement, blinking, or scrolling is part of an activity where it is essential.

    Rule engine: ASLint (eSSENTIAL Accessibility)

    Rule: animationI

  4. You have defined an animation iteration count with <code>infinite</code> value. Make sure that there is a mechanism for the user to pause, stop, or hide it unless the movement, blinking, or scrolling is part of an activity where it is essential.

    Rule engine: ASLint (eSSENTIAL Accessibility)

    Rule: animationI

  5. You have defined an animation iteration count with <code>infinite</code> value. Make sure that there is a mechanism for the user to pause, stop, or hide it unless the movement, blinking, or scrolling is part of an activity where it is essential.

    Rule engine: ASLint (eSSENTIAL Accessibility)

    Rule: animationI

  6. You have defined an animation iteration count with <code>infinite</code> value. Make sure that there is a mechanism for the user to pause, stop, or hide it unless the movement, blinking, or scrolling is part of an activity where it is essential.

    Rule engine: ASLint (eSSENTIAL Accessibility)

    Rule: animationI

  7. You have defined an animation iteration count with <code>infinite</code> value. Make sure that there is a mechanism for the user to pause, stop, or hide it unless the movement, blinking, or scrolling is part of an activity where it is essential.

    Rule engine: ASLint (eSSENTIAL Accessibility)

    Rule: animationI

  8. You have defined an animation iteration count with <code>infinite</code> value. Make sure that there is a mechanism for the user to pause, stop, or hide it unless the movement, blinking, or scrolling is part of an activity where it is essential.

    Rule engine: ASLint (eSSENTIAL Accessibility)

    Rule: animationI

  9. You have defined an animation iteration count with <code>infinite</code> value. Make sure that there is a mechanism for the user to pause, stop, or hide it unless the movement, blinking, or scrolling is part of an activity where it is essential.

    Rule engine: ASLint (eSSENTIAL Accessibility)

    Rule: animationI

  10. You have defined an animation iteration count with <code>infinite</code> value. Make sure that there is a mechanism for the user to pause, stop, or hide it unless the movement, blinking, or scrolling is part of an activity where it is essential.

    Rule engine: ASLint (eSSENTIAL Accessibility)

    Rule: animationI

  11. You have defined an animation iteration count with <code>infinite</code> value. Make sure that there is a mechanism for the user to pause, stop, or hide it unless the movement, blinking, or scrolling is part of an activity where it is essential.

    Rule engine: ASLint (eSSENTIAL Accessibility)

    Rule: animationI

  12. You have defined an animation iteration count with <code>infinite</code> value. Make sure that there is a mechanism for the user to pause, stop, or hide it unless the movement, blinking, or scrolling is part of an activity where it is essential.

    Rule engine: ASLint (eSSENTIAL Accessibility)

    Rule: animationI